There is a metal contact on the edge of the device. The reset button could only be pressed with a pen or other sharp object. Additionally, Pressing "A" and "C" simultaneously toggles the sound, which mutes or unmutes the device. The bottom "C" button cancels out whatever is on the screen. The middle "B" button activates the selected function. The top "A" button scrolls through the icons and options on the screens. The original Digimon Device has three buttons and one reset button, located to the right of the screen. If the Digimon got sick or injured in battle, it would have to be healed before it could battle again. If the Digimon fell asleep and the light was never turned off, its overall condition (an unviewable stat) would decrease, and its chances of a high-power evolution would decrease. Cleaning up the Digimon's droppings (leaving droppings uncleaned for too long causes the Digimon to become ill).
Battle mode (once activated, the owner can link their console to another owner's Digimon and begin a battle).Training the Digimon to lose weight and increase strength.Feeding the Digimon to increase the pet's fullness, strength, and energy.Checking the pet's status (age, weight, strength, hunger, and energy).The Digimon game consists of the following functions: The first two monsters he designed were Tyranomon and Agumon. Watanabe contributed monster designs to the Digital Monster he used drawings influenced from American comics such as Spawn and other artists like Simon Bisley and Mike Mignola. When the team found that the name "Capsule Zaurus" could be seen as infringement by other companies, the device was named the "Digital Monster". The name for this new device started off as "Otokotchi" (おとこっち), but then it became "Capsule Zaurus" (カプセルザウルス) as it went through development. Horimura would act as a supervisor during its development. Once there, Kitagawara helped with debugging and spec documents for a second generation of Tamagotchi, and that was when discussions for a male-oriented Tamagotchi began. Kitagawara and Watanabe had been in WiZ's game department before being moved to the toy department. Key figures involved in the development of the Digital Monster include Makoto Kitagawara and Kenji Watanabe of WiZ and Ayumu Horimura of Bandai. This edition was released worldwide in 2019, the anniversary of the franchise outside of its home country. In 2017, a 20th anniversary edition was released in Japan which allows the owner to choose from any of the eggs from the first five versions of the original toy, as well as several new ones unlocked through various methods. By 2005, more than 24 million Digital Monster units had been sold worldwide. The original Digital Monster model that was released in 1997 sold 14 million units worldwide, including 13 million in Japan and 1 million overseas, up until March 2004. It was similar to earlier virtual pets with the distinctions of being a fighting pet that could connect with others like it.
This pet was a masculine counterpart to the Tamagotchi, which was deemed more appropriate for girls. It was released by Bandai on Jin Japan and on Decem in North America. The Digital Monster JPN is a digital pet created by WiZ and Bandai that spawned the Digimon franchise.